dimovraSTUDIO

AI × 3D PRODUCTION

Your product.
A new
dimension.

We’re building a workflow that turns product briefs into editable 3D scenes and short animations—combining AI-assisted planning with Blender and human creative direction.

Independent venture · Early development

PRODUCT STUDY — 00212 SEC / 3D
Dimovra No. 01 perfume concept with an olive bottle and gold cap on a studio plinth
Actual Blender output[ 002 ]
GEOMETRY / LIGHT / MOTION

One production approach.
Five creative directions.

From idea to scene, from scene to final output: we’re developing reusable 3D workflows.

THE FIRST USE CASE

One product. A repeatable scene.

THE NEED

Small brands need new product visuals across channels. Rebuilding scenes for each variation creates repeated setup and revision work.

OUR FIRST TARGET

Start with a supplied 3D model and a clear brief. Develop one editable product scene, then adapt its camera, lighting and format for stills and short clips.

01 / OUR DEVELOPMENT AREAS

Different needs.
A shared visual language.

These areas shape our product roadmap. Short product animations are our first focus; the remaining areas are in planning.

01

Product imagery & advertising

FIRST FOCUS

Studio imagery and short animations that reveal a product’s form, materials and character. We’re developing our first production experiments using controlled scene templates.

Product imageryShort videoCamera motion
02

Logo & brand motion

PLANNED

3D intros, outros and short identity sequences based on an existing brand logo. The goal is a consistent motion language across different channels.

Logo animationVideo intro
03

Technical & assembly animation

PLANNED

Animations showing how parts fit together or how a product works, using existing 3D models. Technical accuracy will rely on review by the product specialist.

Assembly stepsExploded views
04

Education & visual explanation

PLANNED

Step-by-step 3D explanations of geometry and basic mechanics. Scripts, visual examples and short explanations that educators can review.

GeometryMechanicsVisual lessons
05

3D assets for games

PLANNED

Defined object families, environment props and color variations for independent developers. Our initial aim is simple, editable models with a consistent visual style.

Game propsEnvironment assetsStyle variations

02 / PRODUCT STUDY

ORIGINAL CONCEPT · FICTIONAL PRODUCT

No. 01 — Amber.

A 12-second product film for an original perfume concept. Satin olive glass, champagne-gold details and three controlled camera shots bring a single editable scene to life.

1280 × 720 · MP412 seconds · 24 fpsBlender · AI-assisted scripting

The brief

Create a calm studio film for a fictional 50 ml perfume: reveal the cap, establish the label, then finish on the full bottle. Keep the product consistent across every shot.

The shot plan

00–04s / Cap & material detail
04–08s / Label & camera arc
08–12s / Full-product reveal

How it was made

Codex assisted the creative plan and Blender scene scripting. Blender created and rendered the geometry, materials, lighting and camera animation. Claude API integration is a planned milestone.

03 / MOTION STUDY

PERSONAL PROTOTYPE · NOT A CLIENT PROJECT

Build the form.
Design the motion.

A fruit-slicing animation: one of our first studies bringing geometry, materials, lighting, camera work and timing into a single scene.

Created in Blender as a production study. It demonstrates 3D motion, not an automated AI pipeline. Brief-to-scene automation is the next development milestone.

FORMAT
1080 × 1920
DURATION
19 seconds
CREATED WITH
Blender
Download the sample video

04 / THE APPROACH WE’RE DEVELOPING

AI plans.
3D tools create.
People review.

Planned Claude API integration: turn a product brief into a structured shot list, suggest camera and lighting settings, and translate revision notes into scene changes. Blender handles the geometry and rendering; a creator approves the result.

01

Understand the brief

Define the product, intended audience, brand references and output format before planning begins.

02

Plan the scene

Use Claude to propose a shot list and structured scene parameters within a supported template. API integration is planned.

03

Create in 3D

Apply reviewed parameters to reusable Blender scenes. Keep geometry, materials and camera settings editable.

04

Review & deliver

Check product fidelity and visual quality, incorporate feedback, then export the approved stills or video.

05 / OUR STARTING POINT

Starting small.
Developing
the process.

Dimovra is an independent, founder-led venture in early development. We’re starting with short product animations for small brands and creative teams that need repeatable visual content.

Our next milestones: a reusable product scene, a Claude-assisted brief-to-shot-list prototype, then a small pilot. We plan to track time to first preview, revision rounds and consistency against the original brief.

EARLY STAGE / INDEPENDENT DEVELOPMENT

EARLY PILOT CONVERSATIONS

Have a product
in mind?

Discuss your project

Tell us about your product, the visual you need and your timeline. We’ll discuss whether it fits an early pilot.

hello@dimovra.xyz