dimovraSTUDIO

AI × 3D PRODUCTION

Your product.
A new
dimension.

We’re building a workflow that turns product briefs into editable 3D scenes and short animations—combining AI-assisted planning with Blender and human creative direction.

Independent venture · Early development

PRODUCT STUDY — 00212 SEC / 3D
Dimovra No. 01 perfume concept with an olive bottle and gold cap on a studio plinth
Actual Blender output[ 002 ]
GEOMETRY / LIGHT / MOTION

One production approach.
Five creative directions.

From idea to scene, from scene to final output: we’re developing reusable 3D workflows.

THE FIRST USE CASE

One product. A repeatable scene.

THE NEED

Small brands need new product visuals across channels. Rebuilding scenes for each variation creates repeated setup and revision work.

OUR FIRST TARGET

Start with a supplied 3D model and a clear brief. Develop one editable product scene, then adapt its camera, lighting and format for stills and short clips.

01 / OUR DEVELOPMENT AREAS

Different needs.
A shared visual language.

Short product animations are our first focus. These concept studies explore five creative directions while we develop repeatable production workflows.

01

Product imagery & advertising

FIRST FOCUS

Studio imagery and short animations that reveal a product’s form, materials and character. We’re developing our first production experiments using controlled scene templates.

Product imageryShort videoCamera motion
02

Logo & brand motion

CONCEPT STUDY

3D intros, outros and short identity sequences based on an existing brand logo. Our own Dimovra reveal is the first concept study; repeatable client workflows are planned.

Logo animationVideo intro
View our logo study
03

Technical & assembly animation

CONCEPT STUDY

Exploded views and assembly sequences that make component relationships easier to understand. Our first lamp concept demonstrates the visual approach; engineering-validated workflows are planned.

Assembly stepsExploded views
View the assembly study
04

Education & visual explanation

CONCEPT STUDY

Short 3D explanations of geometry and basic mechanics. Our first gear lesson makes direction and rotation ratio visible; educator-reviewed lesson workflows are planned.

GeometryMechanicsVisual lessons
View the gear lesson
05

3D assets for games

CONCEPT STUDY

Small families of editable game props with a consistent visual language. Our first set includes a chest, potion and crystal with downloadable GLB prototypes.

Game propsEnvironment assetsStyle variations
View the game prop set

02 / PRODUCT STUDY

ORIGINAL CONCEPT · FICTIONAL PRODUCT

No. 01 — Amber.

A 12-second product film for an original perfume concept. Satin olive glass, champagne-gold details and three controlled camera shots bring a single editable scene to life.

1280 × 720 · MP412 seconds · 24 fpsBlender · AI-assisted scripting

The brief

Create a calm studio film for a fictional 50 ml perfume: reveal the cap, establish the label, then finish on the full bottle. Keep the product consistent across every shot.

The shot plan

00–04s / Cap & material detail
04–08s / Label & camera arc
08–12s / Full-product reveal

How it was made

AI assisted the creative plan and Blender scene scripting. Blender created and rendered the geometry, materials, lighting and camera animation. AI API integration is a planned milestone.

03 / BRAND MOTION

OUR OWN IDENTITY · CONCEPT STUDY

A mark.
Set in motion.

A six-second reveal for Dimovra Studio. A thin lime tile turns into view, precise typography is revealed, and the sequence ends with a calm, readable brand hold.

AI assisted the creative plan and scene scripting. Extruded lettering, studio lighting and keyframed movement were created and rendered in Blender.

Designed as an opening for portfolio films and presentations. Client-specific brand workflows remain in development.

Download the logo film

6 seconds / 30 fps / 1920 × 1080

04 / ASSEMBLY STUDY

ORIGINAL CONCEPT · NOT AN ENGINEERING SPECIFICATION

Form 03.
See how it fits.

An eight-second exploded-view study of an original desk lamp. Six components separate along one axis, hold for inspection, then return to the assembled form.

AI assisted the scene plan and scripting. The hollow shade, component geometry, materials, lighting and animation were created and rendered in Blender.

A visual concept for product explainers and assembly presentations. Real assembly instructions would require verified CAD, fasteners and engineering review.

Download the assembly film

8 seconds / 24 fps / 1920 × 1080

05 / VISUAL EXPLANATION

ORIGINAL EDUCATIONAL CONCEPT

One turn.
Two turns.

A 24-tooth gear drives a 12-tooth gear. The smaller gear rotates twice as fast, in the opposite direction. A single mark on each wheel makes the relationship visible throughout the eight-second cycle.

AI assisted the scene plan and scripting. The gear profiles, materials, lighting and rotation were created and rendered in Blender. The animation applies a fixed 2:1 angular-speed relationship.

A short visual lesson for product explainers, learning materials and presentations. Simplified geometry illustrates the principle; it is not a manufacturing design or contact simulation.

Download the gear animation

8 seconds / 24 fps / 1920 × 1080

06 / GAME PROP STUDY

ORIGINAL STYLISED PROTOTYPES

Small objects.
A shared world.

A relic chest, jade potion and amethyst cluster share a palette of teal, antique gold and lime accents. A six-second turntable presents all three original models from every side.

AI assisted planning and scene scripting. The geometry, materials, lighting and turntable animation were created and rendered in Blender.

Download three static GLB models with embedded material colours. Engine integration, collisions and LODs remain next steps.

3 GLB models / 2,488 triangles total

6 seconds / 24 fps / 1920 × 1080

07 / MOTION STUDY

PERSONAL PROTOTYPE · NOT A CLIENT PROJECT

Build the form.
Design the motion.

A fruit-slicing animation: one of our first studies bringing geometry, materials, lighting, camera work and timing into a single scene.

Created in Blender as a production study. It demonstrates 3D motion, not an automated AI pipeline. Brief-to-scene automation is the next development milestone.

FORMAT
1080 × 1920
DURATION
19 seconds
CREATED WITH
Blender
Download the sample video

08 / THE APPROACH WE’RE DEVELOPING

AI plans.
3D tools create.
People review.

Planned AI API integration: turn a product brief into a structured shot list, suggest camera and lighting settings, and translate revision notes into scene changes. Blender handles the geometry and rendering; a creator approves the result.

01

Understand the brief

Define the product, intended audience, brand references and output format before planning begins.

02

Plan the scene

Use AI to propose a shot list and structured scene parameters within a supported template. API integration is planned.

03

Create in 3D

Apply reviewed parameters to reusable Blender scenes. Keep geometry, materials and camera settings editable.

04

Review & deliver

Check product fidelity and visual quality, incorporate feedback, then export the approved stills or video.

09 / OUR STARTING POINT

Starting small.
Developing
the process.

Dimovra is an independent, founder-led venture in early development. We’re starting with short product animations for small brands and creative teams that need repeatable visual content.

Our next milestones: a reusable product scene, a AI-assisted brief-to-shot-list prototype, then a small pilot. We plan to track time to first preview, revision rounds and consistency against the original brief.

EARLY STAGE / INDEPENDENT DEVELOPMENT

EARLY PILOT CONVERSATIONS

Have a product
in mind?

Discuss your project

Tell us about your product, the visual you need and your timeline. We’ll discuss whether it fits an early pilot.

hello@dimovra.xyz